Glossary G

Glossary G

Gamification

The application of game design principles and mechanics to non-game contexts to increase engagement and motivation.

  • Benchmarks vs Targets in Training (Setting Standards)
  • Training Transfer vs Training Retention (Achieving Outcomes)
  • Gamification in training

    The use of game elements and mechanics in training programs to increase engagement, motivation, and learning outcomes.

  • Training Effectiveness vs Efficiency (Understanding Impact)
  • Gamification of learning

    The use of gamification techniques to enhance the learning experience and improve knowledge retention.

  • Formal vs Informal Training Evaluation (Choosing Approach)
  • Gamification techniques

    The use of game-like elements, such as points, badges, and leaderboards, to motivate and engage individuals in non-game contexts.

  • Training Transfer vs Training Retention (Achieving Outcomes)
  • Goal alignment

    Ensuring that individual goals align with organizational goals and objectives.

  • 360-degree Feedback vs Self-evaluation (Sources of Input)
  • Goal-setting

    The process of identifying specific, measurable, achievable, relevant, and time-bound objectives to achieve personal or professional growth.

  • Knowledge vs Skill Training Objectives (Setting Goals)
  • Goal setting and tracking system

    A tool or software that helps individuals or organizations set, monitor, and evaluate progress towards achieving their goals.

  • Individual vs Group Evaluation (Assessing Performance)
  • Goal setting process

    The steps involved in setting and achieving specific goals.

  • Qualitative vs Quantitative Objectives (Setting Outcomes)
  • Goal setting techniques

    Methods for setting and achieving specific goals.

  • Benchmarks vs Targets in Training (Setting Standards)
  • Greater innovation and creativity in problem-solving

    The ability to generate new and unique solutions to problems through creative thinking and experimentation.

  • Training ROI vs ROE (Financial vs Educational)
  • Group dynamics

    The interactions and relationships between individuals within a group, including communication, leadership, and decision-making processes.

  • Training Evaluation: Quantitative vs Qualitative Data (Choosing Methods)
  • Group evaluation

    A process of assessing the performance of a team or group of individuals working towards a common goal.

  • Individual vs Group Evaluation (Assessing Performance)
  • Groupthink

    A phenomenon where a group of people make decisions based on consensus rather than critical thinking.

  • Individual vs Group Evaluation (Assessing Performance)